

The only successful mobile games by big PC publishers are Star Wars (EA) and Hearthstone (Blizzard) and those aren't even in the top 30 highest grossing. They can try to but so far it hasn't really worked. These games have a really long tail so anyone trying to break into this market is competing against every game made in the last 10 years. It's tough competition and once a whale settled on a game it's difficult to get them to move to another due to the sunk cost fallacy. Whales play 1-2 games in which they dump all their money and all the mobile publishers are competing to get as many of them as they can in their games. I think making a successful mobile game is as difficult as making a successful battle royale/MOBA/MMORPG. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.

No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. Tencent has a five per cent stake in Activision Blizzard./r/Games is for informative and interesting gaming content and discussions. In the face of a public backlash, Blizzard eventually partially rescinded the punishment. In October 2019, Blizzard came under fire for banning and revoking the prize money of Hong Kong Hearthstone tournament winner Ng Wai Chung - aka Blitzchung - who used his post-match victory interview to issue a statement of support for Hong Kong protestors. Tencent has not been without controversy over the years, though.
SOURCES TIMI STUDIOS KINGS CALL DUTY FULL
In January 2021 Don't Starve developer Klei Entertainment insisted it "retains full autonomy" after Tencent bought a majority stake in the company, and in December 2020, Tencent became Warframe developer Digital Extremes' parent company after it bought the studio's previous owner, Hong Kong video game company Leyou. Terms of the investment were not disclosed.Īs Wes reported at the time, we already knew that Tencent is the world's largest video game company in terms of revenue, with significant stakes in a number of western video game publishers, such as League of Legends maker Riot, Clash of Clans studio Supercell, and Fortnite developer Epic Games. The Chinese megacorp acquired a minority stake in Bohemia Interactive, which is based in the Czech Republic. Just last month, Tencent continued its investment spree, this time in Arma and DayZ studio Bohemia. According to two sources "with direct knowledge of the matter", Reuters posits that Timi alone accounts for 40 per cent of all game revenue (thanks, TheGamer).

The news comes after Tencent publicly reported it had generated 156.1 billion yuan (£17 billion) in revenue from its game business, but stopped short of revealing the revenue for each individual studio.
